Port Tidesong
Founding
Founded in the Third Age as a fishing village that grew into a major port. The sea caves beneath the city are a haven for smugglers and, deeper, the Quara.
Government
Harbormaster Eliza controls the docks and trade. Effectively a merchant republic -- wealth determines influence.
Culture
A bustling port city where sailors, fishermen, merchants, and pirates mingle. Everything has a price, and information is the most valuable commodity.
Threat
The Quara -- ancient sea creatures -- rise from the deep caves, driven by the same corruption that affects the land. Pirate treasure hides behind riddle-locked doors.
Connections
The shipping manifest reveals corrupted artifacts are gathered for someone in Mistral. The sea caves connect to the deep ocean and, ultimately, the Sunken Empire.
NPCs (23)
Quests (6)
- Seagull Nuisance (Chain: D, Lv 15+, kill_task)
- Pirate Treasure (Chain: D, Lv 25+, puzzle)
- Quara Uprising (Chain: D, Lv 35+, boss_kill)
- Port Tidesong: Cull the Blood Crab (Daily) (Chain: DAILY, Lv 100+, kill_task)
- Port Tidesong: Thin the Snake (Daily) (Chain: DAILY, Lv 100+, kill_task)
- Cargo of Shadows (Chain: MS, Lv 60+, investigation)