Economy & Forge Coffer
Aetheria's economy is kept in equilibrium through a market tax system, an automated buy-back system called the Forge Coffer, and a price guide based on completed trades.
Market Tax
- Tax rate — 2% of every market transaction is collected as tax.
- Tax destination — Tax gold flows into the Forge Coffer instead of being deleted. This funds its purchases.
- Purpose — Controls inflation by removing excess gold from the economy while simultaneously removing excess items.
Forge Coffer
The Forge Coffer is an automated system that purchases and retires eligible items from the market:
- Auto-buy — When a sell offer is created for an eligible item, the Coffer may instantly purchase it. The seller gets gold immediately; the item is retired.
- Eligible items — Forge Relics, T5+ equipment, and boss uniques.
- Daily quotas — Each item has a daily purchase quota so no single item is bought up too fast.
- Lore — "The Forge of Binding's Resonance Fund" — Ironhold's Smiths absorb excess magical power from the world.
Price Guide
- Trade history — All completed market trades are tracked for price computation.
- Price guide — Check recent average prices in-game or on the economy page.
- Coffer stats — The economy page shows the Forge Coffer balance, items purchased, and daily quota status.
Economy Equilibrium
| Source | How Gold Leaves the Economy |
|---|---|
| Market tax (2%) | Flows to Forge Coffer → used to buy & retire items |
| NPC shop purchases | Gold spent at NPC shops is removed from circulation |
| Travel costs | Gold spent on boat travel is removed |
| Blessings | Gold spent on blessings is removed |
| Warden Token shop | Gold spent at Warden shops is removed |
| Forge relic use | Relics are consumed on use (the item leaves the economy, not gold) |
| Sustained hunting costs | Mana pots, runes, food, imbuements, equipment wear (see below) |
Sustained Hunting Costs
Hunting consumes resources beyond health potions. These sustained costs scale with monster tier and player level, keeping gold scarce while you're still establishing yourself and allowing profit further along the progression.
Cost Components
| Component | Formula | Applies To | Notes |
|---|---|---|---|
| Mana potions | (kills ÷ kills per potion) × potion price | All vocations | Casters burn more mana (1 pot per 5-15 kills); melee less (1 per 20-40) |
| Runes | kills × runes per kill × tier × 15g | Arcanist, Verdant (Lv50+) | 0.2 runes/kill for casters; melee uses none. Low-level casters use wands instead |
| Food | max(tier × 30, level × 10) g/hr | All vocations | 6 meals per hour. Higher-tier food costs more |
| Imbuements | max(tier × 25, level × 15) g/hr | Lv100+ only | Renew every 20h. Cost ≈ tier × 500g ÷ 20h |
| Equipment wear | max(tier × 20, level × wear factor) g/hr | All vocations | Heavy armor (Guardian=30) costs more than robes (Arcanist=15) |
Vocation Differences
| Vocation | Kills/Mana Pot (Lv1) | Kills/Mana Pot (high level) | Runes/Kill | Wear Factor |
|---|---|---|---|---|
| Guardian | 40 | 20 | 0.0 | 30 |
| Sentinel | 25 | 10 | 0.05 | 25 |
| Ascetic | 20 | 7 | 0.10 | 20 |
| Arcanist | 15 | 5 | 0.20 | 15 |
| Verdant | 15 | 5 | 0.20 | 15 |
Mana Potion Prices by Tier
| Tier | Potion | Price |
|---|---|---|
| T1-T4 | Mana Potion | 50g |
| T5-T7 | Strong Mana Potion | 80g |
| T8+ | Great Mana Potion | 120g |
Portal Reference
Visit the Economy portal page for live Forge Coffer stats, price guides, and market data.