Economy & Forge Coffer

Aetheria's economy is kept in equilibrium through a market tax system, an automated buy-back system called the Forge Coffer, and a price guide based on completed trades.

Market Tax

  • Tax rate — 2% of every market transaction is collected as tax.
  • Tax destination — Tax gold flows into the Forge Coffer instead of being deleted. This funds its purchases.
  • Purpose — Controls inflation by removing excess gold from the economy while simultaneously removing excess items.

Forge Coffer

The Forge Coffer is an automated system that purchases and retires eligible items from the market:

  • Auto-buy — When a sell offer is created for an eligible item, the Coffer may instantly purchase it. The seller gets gold immediately; the item is retired.
  • Eligible items — Forge Relics, T5+ equipment, and boss uniques.
  • Daily quotas — Each item has a daily purchase quota so no single item is bought up too fast.
  • Lore — "The Forge of Binding's Resonance Fund" — Ironhold's Smiths absorb excess magical power from the world.

Price Guide

  • Trade history — All completed market trades are tracked for price computation.
  • Price guide — Check recent average prices in-game or on the economy page.
  • Coffer stats — The economy page shows the Forge Coffer balance, items purchased, and daily quota status.

Economy Equilibrium

SourceHow Gold Leaves the Economy
Market tax (2%)Flows to Forge Coffer → used to buy & retire items
NPC shop purchasesGold spent at NPC shops is removed from circulation
Travel costsGold spent on boat travel is removed
BlessingsGold spent on blessings is removed
Warden Token shopGold spent at Warden shops is removed
Forge relic useRelics are consumed on use (the item leaves the economy, not gold)
Sustained hunting costsMana pots, runes, food, imbuements, equipment wear (see below)

Sustained Hunting Costs

Hunting consumes resources beyond health potions. These sustained costs scale with monster tier and player level, keeping gold scarce while you're still establishing yourself and allowing profit further along the progression.

Cost Components

ComponentFormulaApplies ToNotes
Mana potions(kills ÷ kills per potion) × potion priceAll vocationsCasters burn more mana (1 pot per 5-15 kills); melee less (1 per 20-40)
Runeskills × runes per kill × tier × 15gArcanist, Verdant (Lv50+)0.2 runes/kill for casters; melee uses none. Low-level casters use wands instead
Foodmax(tier × 30, level × 10) g/hrAll vocations6 meals per hour. Higher-tier food costs more
Imbuementsmax(tier × 25, level × 15) g/hrLv100+ onlyRenew every 20h. Cost ≈ tier × 500g ÷ 20h
Equipment wearmax(tier × 20, level × wear factor) g/hrAll vocationsHeavy armor (Guardian=30) costs more than robes (Arcanist=15)

Vocation Differences

VocationKills/Mana Pot (Lv1)Kills/Mana Pot (high level)Runes/KillWear Factor
Guardian40200.030
Sentinel25100.0525
Ascetic2070.1020
Arcanist1550.2015
Verdant1550.2015

Mana Potion Prices by Tier

TierPotionPrice
T1-T4Mana Potion50g
T5-T7Strong Mana Potion80g
T8+Great Mana Potion120g

Portal Reference

Visit the Economy portal page for live Forge Coffer stats, price guides, and market data.

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