Economy & Forge Coffer
Aetheria's economy is managed through a market tax system, an automated item sink called the Forge Coffer, and a price guide based on completed trades.
Market Tax
- Tax rate — 2% of every market transaction is collected as tax.
- Tax destination — Tax gold flows into the Forge Coffer instead of being deleted. This funds the item sink.
- Purpose — Controls inflation by removing excess gold from the economy while simultaneously removing excess items.
Forge Coffer
The Forge Coffer is an automated system that purchases and destroys sink-eligible items from the market:
- Auto-buy — When a sell offer is created for a sink-eligible item, the Coffer may instantly purchase it. The seller gets gold immediately; the item is destroyed.
- Sink-eligible items — Configured in the
item_sink_configtable. Includes Forge Relics (IDs 32001-32009), T5+ equipment, and boss uniques. - Daily quotas — Each item has a daily purchase quota to prevent over-sinking.
- Lore — "The Forge of Binding's Resonance Fund" — Ironhold's Smiths absorb excess magical power from the world.
Price Guide
- market_trades table — Tracks all completed market trades for price computation.
- Price API —
GET /api/market/price/:item_idreturns the computed market price for an item. - Coffer stats —
GET /api/economy/cofferreturns Forge Coffer balance, items sunk, and daily quota status.
Gold Sinks
| Sink | How Gold is Removed |
|---|---|
| Market tax (2%) | Flows to Forge Coffer → used to buy & destroy items |
| NPC shop purchases | Gold spent at NPC shops is removed from circulation |
| Travel costs | Gold spent on boat travel is removed |
| Blessings | Gold spent on blessings is removed |
| Warden Token shop | Gold spent at Warden shops is removed |
| Forge relic use | Relics consumed on use (item sink, not gold sink) |
| Sustained hunting costs | Mana pots, runes, food, imbuements, equipment wear (see below) |
Sustained Hunting Costs
Hunting consumes resources beyond health potions. These sustained costs scale with monster tier and player level, keeping gold scarce at low-mid levels (break-even until Lv300) and allowing profit at endgame (Lv500+).
Cost Components
| Component | Formula | Applies To | Notes |
|---|---|---|---|
| Mana potions | (kills / kills_per_mana) * pot_price | All vocations | Casters burn more mana (1 pot per 5-15 kills); melee less (1 per 20-40) |
| Runes | kills * runes_per_kill * tier * 15g | Arcanist, Verdant (Lv50+) | 0.2 runes/kill for casters; melee uses none. Low-level casters use wands instead |
| Food | max(tier * 30, level_comp * 10) g/hr | All vocations | 6 meals per hour. Higher-tier food costs more |
| Imbuements | max(tier * 25, level_comp * 15) g/hr | Lv100+ only | Renew every 20h. Cost = tier * 500g / 20h |
| Equipment wear | max(tier * 20, level_comp * wear_mult) g/hr | All vocations | Heavy armor (Guardian=30) costs more than robes (Arcanist=15) |
Level Scaling (Hard Cap at Lv300)
Costs scale with level_comp = min(level, 300). This means costs grow with level until Lv300, then freeze. Since higher-tier monsters drop progressively more gold, freezing costs at Lv300 creates natural profit above Lv300.
Vocation Differences
| Vocation | Kills/Mana Pot (Lv1) | Kills/Mana Pot (Lv300+) | Runes/Kill | Wear Mult |
|---|---|---|---|---|
| Guardian | 40 | 20 | 0.0 | 30 |
| Sentinel | 25 | 10 | 0.05 | 25 |
| Ascetic | 20 | 7 | 0.10 | 20 |
| Arcanist | 15 | 5 | 0.20 | 15 |
| Verdant | 15 | 5 | 0.20 | 15 |
Mana Potion Prices by Tier
| Tier | Potion | Price |
|---|---|---|
| T1-T4 | Mana Potion | 50g |
| T5-T7 | Strong Mana Potion | 80g |
| T8+ | Great Mana Potion | 120g |
Economy Balance Targets
The per-kill model targets break-even (net 0 gold/hr) from Lv1-300, with increasing profit at Lv500+. This prevents gold seller spam at low levels while rewarding endgame progression.
| Level | Target Net Gold/hr | Status |
|---|---|---|
| Lv 1 | -500 to 2,000 | Break-even |
| Lv 8 | -2,000 to 2,000 | Break-even (deaths expected) |
| Lv 20-50 | -2,000 to 8,000 | Small profit |
| Lv 100-300 | -2,000 to 10,000 | Break-even |
| Lv 500 | 0 to 20,000 | Profit |
| Lv 600 | 2,000 to 25,000 | Profit |
Portal Reference
Visit the Economy portal page for live Forge Coffer stats, price guides, and market data.