Bot & Idle Features

As an idle MMORPG, Aetheria includes several automation features that allow characters to function with minimal input. These include chase mode for combat, auto-attack targeting, stamina management, and the food/saturation system.

Combat Stances

Players can switch between three combat stances that affect damage output and defense:

StanceAttack ModifierDefense ModifierDescription
OffensiveIncreasedReducedMaximize damage at the cost of defense.
BalancedNormalNormalDefault stance with no modifiers.
DefensiveReducedIncreasedMaximize defense at the cost of damage.

Stance is set via the SetStance client action and persists across sessions.

Chase Mode

Chase mode is a combat automation feature that automatically follows your target when it moves out of attack range:

  • ON: Server auto-paths toward the target each tick (200-node A* search) when target is out of range.
  • OFF: Character stands still when target moves away (Canary: "stand while fighting").

Chase mode is toggled together with combat stance via the SetStance action.

Auto-Attack & Targeting

  • Target selection — Click on a creature to set it as your target. The server auto-attacks on each tick if the target is in range.
  • Attack speed — Determined by weapon type and combat stats. Each attack has a cooldown measured in milliseconds.
  • Range checking — Melee weapons require adjacency; ranged weapons (bows, crossbows) attack from distance and consume ammo.
  • Auto-retarget — If your target dies, you remain in combat stance but stop attacking until a new target is selected.

Stamina System

Stamina regulates how long a player can efficiently grind XP. It drains 1 minute per minute spent online (not in protection zones):

Stamina (minutes)XP MultiplierLoot
>24001.5×Normal
841-24001.0×Normal
1-8400.5×Reduced
0None
  • Maximum stamina: 2520 minutes (42 hours).
  • Stamina does not drain while inside a protection zone.
  • Hardcore mode: Bonus threshold lowered to 2000 min (1.5×), penalty XP reduced to 0.25× below 840 min.

Food & Saturation

Eating food increases your food level (saturation), which boosts HP and mana regeneration:

  • Food level range: 0 to 1200.
  • Regen boost: When food level > 0, HP and mana regeneration is doubled.
  • Decay: Food level decreases by 1 each HP regen tick.
  • Eating: Right-click food items in inventory or containers. Each food item adds a specific number of seconds to food level.
  • Full: At 1200 food level, you cannot eat more ("You are full.").

Auto-Eat

When enabled, auto-eat automatically consumes food from your inventory whenever your food level drops below a configurable threshold:

  • Default threshold: 100 (eats when food level < 100).
  • Behavior: Each tick, if food level is below the threshold, the first food item in inventory is consumed. Food level is increased by the food's feed value.
  • Toggle: SetBotSettings { auto_eat: true, auto_eat_threshold: 100 }
  • Persisted: Setting survives logout and server restart.

Auto-Potion

When enabled, auto-potion automatically drinks the best available HP/MP potion from your inventory when health or mana drops below configurable percentages:

  • Default HP threshold: 40% (drinks potion when HP < 40% of max).
  • Default MP threshold: 20% (drinks potion when MP < 20% of max).
  • Behavior: Each tick, if HP or MP is below threshold, the server finds the highest-healing potion in inventory that the player can use (level and vocation checked) and consumes it.
  • Smart selection: If both HP and MP are low, potions that heal both are preferred. If only HP is low, HP-only potions are preferred.
  • Toggle: SetBotSettings { auto_potion: true, auto_potion_hp_pct: 40, auto_potion_mp_pct: 20 }
  • Persisted: Setting survives logout and server restart.

Auto-Sell Trash

When enabled, auto-sell periodically sells low-value items from your inventory for gold:

  • Interval: Every 10 seconds.
  • Eligible items: Normal rarity (white), no affixes, not equipped, and no equipment value (no weapon type, armor, attack, or defense attributes).
  • Protected items: Gold coins, food, potions, weapons, armor, and any item with equipment value are never auto-sold.
  • Sell price: Based on the item's base value attribute (minimum 1 gold per item).
  • Toggle: SetBotSettings { auto_sell_trash: true }
  • Persisted: Setting survives logout and server restart.

Autobank

When enabled, autobank automatically deposits gold coins (item ID 3031) directly to your bank account when looted from creature kills:

  • Behavior: On creature kill, if the loot contains gold coins and autobank is on, the gold goes straight to bank_gold instead of inventory.
  • Toggle: ToggleAutobank client action.
  • Persisted: Setting survives logout and server restart.

Auto-Loot

When enabled (default ON), auto-loot automatically adds all loot from killed creatures directly to your inventory:

  • Behavior: On creature kill, all rolled loot items are added to inventory with proper stacking, rarity, and affixes.
  • Toggle: AutoLoot { enabled: true } client action.
  • Persisted: Setting survives logout and server restart.

Health & Mana Regeneration

  • HP and mana regenerate on timers defined by the player's vocation (class).
  • Food doubles the regen amount while food level > 0.
  • Soul points regenerate on a separate timer (for knights and paladins who use soul for crafting).
  • Regen rates can be adjusted by server configuration (rate_health_regen, rate_mana_regen).

Idle Automation Summary

FeatureAutomation LevelToggle
Auto-attackAutomatic (when target in range)Select target
Auto-lootAutomatic on killAutoLoot
Chase modeAuto-follow targetSetStance
Auto-walkClick-to-walk pathfindingClick on map
Queued actionsWalk-to-then-useClick on useable object
Auto-eatEats food when food level lowSetBotSettings
Auto-potionDrinks potion when HP/MP lowSetBotSettings
Auto-sell trashSells low-value items every 10sSetBotSettings
AutobankDeposits gold to bank on pickupToggleAutobank
HP/Mana regenAutomatic per tickAlways on
Stamina drainAutomatic per minuteEnter PZ to pause
Food decayAutomatic per regen tickEat food to maintain
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