Wiki — Quest Autopilot
The Quest Autopilot automatically walks your character to quest NPCs, accepts quests, navigates to kill targets, and turns in completed quests — perfect for idle play.
How It Works
- Open the Quest Log panel and click Autopilot on any available quest.
- The server pathfinds your character to the quest-giving NPC and accepts the quest. Quests already in progress skip the giver walk and go straight to the objective.
- For kill tasks: the autopilot walks to the target monster's spawn zone and hunts until the kill count is met.
- For fetch quests: the autopilot walks to the quest chest location and loots the item.
- For visit/collection quests (e.g. the waygate shrines of "The Broken Roads"): the autopilot walks to each objective site and uses it to check it off.
- For talk/travel quests: the autopilot walks to the destination NPC and completes the dialogue — it can also use boat travel NPCs when the route crosses water.
- Once complete, the autopilot returns to the NPC to turn in the quest and claim rewards.
Quest List Tools
- Search filter: filter the quest list by name to find a specific quest fast.
- Row markers: quests show
[active]and[done]markers so progress is visible at a glance. - Boat button: jump the walk to the nearest travel NPC when the destination is across the sea.
Limitations
- Group quests are skipped — the autopilot will not attempt quests flagged as group content.
- Unreachable objectives are skipped — if a site or quest can't be reached on foot, the autopilot reports "no foot route" (naming the nearest travel NPC) and moves on instead of stalling.
- AFK penalty applies: While autopilot is active, the 0.6x AFK XP multiplier is in effect.
- Combat is required: The autopilot does not bypass combat — your character fights monsters normally along the way.
- Quest gates: If a quest requires a prerequisite quest, the autopilot will attempt the prerequisite first.
- Manual walks report shortfalls — if you stop a manual guided walk before the target, the autopilot tells you where it stopped instead of a silent "Arrived."
Main Story Autopilot
- The autopilot can chain through the Main Story quests (MS1.5 and MS2) automatically.
- It follows the linear prerequisite chains through the mid-game arc (Q232-250) and the six-zone endgame arc (Q124-183).
- Each quest is completed in sequence: accept → hunt/fetch → turn in → next quest.
Tips
- Equip healing potions before starting autopilot — your character may take damage during hunts.
- Higher movement speed (haste spells, boots of haste) speeds up travel between NPCs and zones.
- The autopilot works alongside the Bot panel — both can be active simultaneously.
- Check the Quest Tracker overlay to monitor autopilot progress in real time.