Wiki — Faction Alliance Cities

Two alliance-gated cities reward players who commit to a faction alliance. Access requires Friendly (100+) reputation with any faction in the alliance.

The Two Alliances

Dawnfire Accord (Order / Preservation / Light)

Factions fighting the Corruptor through law, nature, and divine purpose.

FactionNameLore Role
courtThe Celestial CourtCelestials waging divine war on the Corruptor
crownThe CrownRoyal authority, law, the old ways
groveThe GroveElven-druidic preservation of nature and ancient magic
ashenThe Ashen OrderDemon hunters, sacrifice, war against darkness
dunesThe Dune SentinelsDesert guardians of First-Age seals

Capital: Dawnfire Citadel — a fortified sanctuary where the five order factions gather to coordinate the war against the Corruptor. Founded after the Celestial War on a hilltop overlooking the central continent.

Voidtide Pact (Freedom / Isolation / Ancient Power)

Factions that value independence, ancient knowledge, and freedom from the old order.

FactionNameLore Role
syndicateThe SyndicatePirates, smugglers, black market, freedom
deepThe DeepIsolationist underwater civilization, ancient knowledge
frostThe FrostboundArctic survivalists, ancient ward keepers
jungleThe Tidecaller's ChildrenJungle spirit-talkers, tomb guardians

Capital: Voidtide Sanctuary — a hidden port city built into sea caves and underground caverns, where the four free factions trade forbidden knowledge and plan their own path.

Neutral

The Dawnport Council — starter town, neutral to let new players choose their path.

Access Control

  • Dawnfire Citadel: Only players with Friendly (100+) reputation with any Dawnfire Accord faction may enter.
  • Voidtide Sanctuary: Only players with Friendly (100+) reputation with any Voidtide Pact faction may enter.
  • Non-members who teleport into a gated city (via travel route or login) are teleported to the nearest non-gated town.

Cross-Reputation

  • Completing quests for any faction in an alliance also grants 25% of the reputation to allied factions.
  • This makes it easier to reach Friendly with an allied faction and gain city access.

Travel Routes

  • Boat captains in nearby towns offer travel to the alliance cities.
  • The travel route checks faction reputation before allowing travel.
  • If you don't meet the reputation requirement, the captain will refuse passage.
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