Wiki — Faction Alliance Cities
Two alliance-gated cities reward players who commit to a faction alliance. Access requires Friendly (100+) reputation with any faction in the alliance.
The Two Alliances
Dawnfire Accord (Order / Preservation / Light)
Factions fighting the Corruptor through law, nature, and divine purpose.
| Faction | Name | Lore Role |
|---|---|---|
| court | The Celestial Court | Celestials waging divine war on the Corruptor |
| crown | The Crown | Royal authority, law, the old ways |
| grove | The Grove | Elven-druidic preservation of nature and ancient magic |
| ashen | The Ashen Order | Demon hunters, sacrifice, war against darkness |
| dunes | The Dune Sentinels | Desert guardians of First-Age seals |
Capital: Dawnfire Citadel — a fortified sanctuary where the five order factions gather to coordinate the war against the Corruptor. Founded after the Celestial War on a hilltop overlooking the central continent.
Voidtide Pact (Freedom / Isolation / Ancient Power)
Factions that value independence, ancient knowledge, and freedom from the old order.
| Faction | Name | Lore Role |
|---|---|---|
| syndicate | The Syndicate | Pirates, smugglers, black market, freedom |
| deep | The Deep | Isolationist underwater civilization, ancient knowledge |
| frost | The Frostbound | Arctic survivalists, ancient ward keepers |
| jungle | The Tidecaller's Children | Jungle spirit-talkers, tomb guardians |
Capital: Voidtide Sanctuary — a hidden port city built into sea caves and underground caverns, where the four free factions trade forbidden knowledge and plan their own path.
Neutral
The Dawnport Council — starter town, neutral to let new players choose their path.
Access Control
- Dawnfire Citadel: Only players with Friendly (100+) reputation with any Dawnfire Accord faction may enter.
- Voidtide Sanctuary: Only players with Friendly (100+) reputation with any Voidtide Pact faction may enter.
- Non-members who teleport into a gated city (via travel route or login) are teleported to the nearest non-gated town.
Cross-Reputation
- Completing quests for any faction in an alliance also grants 25% of the reputation to allied factions.
- This makes it easier to reach Friendly with an allied faction and gain city access.
Travel Routes
- Boat captains in nearby towns offer travel to the alliance cities.
- The travel route checks faction reputation before allowing travel.
- If you don't meet the reputation requirement, the captain will refuse passage.