Quest System
Aetheria has 262 quests across 20+ chains in 21 towns and zones, including a three-part main storyline. Quests use prerequisites, zone gates, and reward chests.
Quest Chains
| Chain | Quests | Description |
|---|---|---|
| A–I (9 chains) | 29 quests | Town-based quest chains for the nine mainland towns |
| J, K, L | 16 quests | Cross-town arcs: the dragon hunt (J), Celestial Citadel (K), Sunken Empire (L) |
| MS | 12 quests | Main story Acts 1-4 (Q46-57, Lv 55-100): the corruption traced to the Drowned King's tomb |
| M, N, O | 18 quests | Premium town chains: Dunespire, Glacier Bay, Tidecaller's Reach |
| M2, N2, O2 | 12 quests | Premium town epilogue chains ("Report to the Council") |
| MS1.5 | 19 quests | Main story bridge: Ashenmoor → Sunken Empire → Celestial Citadel → the Descent |
| MS2 | 60 quests | Main story endgame through the six void zones, ending at The Unmaking of the Corruptor |
| P–U (6 chains) | 48 quests | Side chains, one per endgame zone (8 quests each) |
| DAILY | 28 quests | Repeatable town hunting dailies |
| BOUNTY + misc | 10 quests | Weekly boss bounties and bridge quests |
Main Story (Chains MS, MS1.5 & MS2)
91 quests total. MS (IDs 46-57, Acts 1-4) ends with the destruction of the Corruptor's avatar in the Drowned King's tomb; MS1.5 (IDs 232-250, requires Q57) bridges the mainland climax to the endgame; MS2 (IDs 124-183) is a linear six-zone arc, 10 quests per zone in tier order.
| Part | Quests | Region | Theme |
|---|---|---|---|
| MS: The Fall of the Corruptor | Q46-57 | Thornhaven → Ironhold → Port Tidesong → Mistral → Silverwood → Dunespire → Glacier Bay → Tidecaller's Reach → Frosthold | The three seals, the avatar in the tomb |
| MS1.5: The Hollow Victory | Q232-250 | Ashenmoor → Sunken Empire → Celestial Citadel | Gathering the fragments, opening the portal, the Descent |
| MS2: Into the Rift | Q124-133 | The Abyssal Rift (T10) | Sealing the Maw |
| MS2: The Necropolis Below | Q134-143 | Goshnar's Domain (T11) | Destroying the Heart |
| MS2: The Fractured Boundary | Q144-153 | The Soul War (T12) | Ending the War |
| MS2: The Core of the World | Q154-163 | The Primal Forge (T13) | Reforging the Seals |
| MS2: The Edge of Everything | Q164-173 | The Void Threshold (T14) | Confronting the Eldest |
| MS2: The Heart of Darkness | Q174-183 | The Heart of the Void (T15) | The Unmaking of the Corruptor |
Quest Types
| Type | Description |
|---|---|
| Kill Task | Kill N of a specific monster |
| Boss Kill | Kill a specific boss |
| Fetch | Bring an item to the NPC |
| Kill Puzzle | Kill monsters to solve a puzzle |
| Boss Raid | Defeat a boss raid encounter |
| Travel Talk | Talk to an NPC in another town |
| Puzzle | Solve a puzzle |
| Escort | Escort an NPC to a location |
| Puzzle Defense | Defend during a puzzle |
| Fetch Puzzle | Fetch item to solve puzzle |
| Defense Waves | Survive waves of enemies |
| Stealth Escort | Escort without detection |
| Fetch & Craft | Fetch materials for crafting |
| Investigation Fetch | Investigate and fetch |
| Collection & Placement | Collect and place items |
| Escort & Fetch | Escort + fetch combo |
| Craft & Boss | Craft item then kill boss |
| Recon Hunt | Kill + reconnaissance |
| Investigation | Investigate a mystery |
| Talk Puzzle | Talk to NPCs to solve puzzle |
| Collection | Collect specific items |
| Ritual Travel | Perform ritual at location |
| Chain Link | Chain connector quest |
| Talk & Explore | Talk + explore |
| Escort Survival | Escort + survive |
| Epilogue | Story epilogue |
Visit objectives: collection quests such as "The Broken Roads" track one-time sites (waygate shrines, levers) instead of items — walk to each site and use it to check it off. Objective positions are exposed in the quest catalog, so the Quest Autopilot can route you to every site.
Prerequisites
- Most quests require earlier quests in the same chain to be completed first.
- Town chains (A-O) and the endgame MS2 arc are sequential within each chain.
- MS2 is a linear 60-quest chain across the six endgame zones; finishing one zone's storyline leads into the next.
- Each quest has a minimum and maximum level requirement.
Zone Quest Gates
- Deeper hunting zones are gated by quest completion.
- Surface zones remain free for all players.
- Cave and deep zones are gated by their town's or zone's storyline quests.
- Total: 444 of 1524 hunting zones (~29%) are gated behind quest progression.
- A zone unlocks when you are within 5 levels of its minimum level and have completed its gating quest (if any).
Quest Chests
- 386 quest chests are scattered across the world.
- Each chest can be looted once per character — afterwards it reads "The chest is empty."
- Rewards: gold, items, potions scaled by quest tier.
Quest Offering
- Talk to an NPC to see the quests they offer.
- Quests are only offered if you haven't completed them, meet the level requirement, and have finished the required earlier quests.
- The first available quest in a chain is offered first.
Quest Rewards
- Gold — 100-10000 depending on quest tier.
- XP — set per quest (defaults to 2× the gold reward when unspecified).
- Items — equipment, materials, or quest items.
- Faction reputation — some quests raise your standing with a faction.
- Titles — some quests grant a display title (see Titles). Boss-raid prestige and lore-quest titles are earned this way.
- Item rewards arrive with a "Quest reward: Nx ItemName." message.
Client UI
- Quest Log panel — Main Story progress section with gold progress bar, current/next quest, expandable act list with checkmarks.
- Quest Tracker — Compact overlay with click-to-expand story text.
- Tutorial Guide — Main Story tip box with act summary.
- Portal waypoint — the quest list on this site has a Set Waypoint button that sends the quest NPC's position to your in-game Guide Arrow (see Map Discovery).