Wiki — Towns (21 towns)

Ashenmoor

11 NPCs 11 quests

Celestial Citadel

Endgame
13 NPCs 16 quests

Cursed Isle

0 NPCs 0 quests

The Cursed Isle materialized in the Shattered Sea during the Sundering, when the Veil between worlds tore open. It is not a place that was built - it is a place that was condemned. The isle exists outside the natural order, anchored to the mortal world only by the weight of fallen heroes who cling to life after their final death.

Threat: The isle itself is the threat. There is no escape - no captains sail here, no teleport spells reach the mainland, and no portals connect to the living world. The water surrounding the isle is cursed and impassable. The banished can walk, talk, and receive mail, but they can never leave.

Dawnport Reef

Starter
10 NPCs 8 quests

Dunespire

Premium
6 NPCs 12 quests

Frosthold

11 NPCs 6 quests

Glacier Bay

Premium
6 NPCs 12 quests

Goshnar's Domain

Endgame
3 NPCs 19 quests

Far below Thornhaven's catacombs, in the deepest darkness, Goshnar's necropolis has festered since the First Age. Goshnar was a lich-god who predated the Drowned King, and his seven aspects have slumbered here for millennia. The opening of the Abyssal Rift has awakened them.

Threat: Goshnar's awakening threatens to spread undeath across the entire world. If his seven aspects are not destroyed, his power will grow until death itself becomes his domain.

Ironhold

13 NPCs 5 quests

Mistral

13 NPCs 6 quests

Port Tidesong

13 NPCs 5 quests

Saltport

13 NPCs 6 quests

Silverwood

13 NPCs 5 quests

Sunken Empire

Endgame
15 NPCs 12 quests

The Abyssal Rift

Endgame
4 NPCs 19 quests

When the Corruptor's avatar was destroyed at the Celestial Citadel, the wound where the Fallen One was cast out tore open. The Abyssal Rift is that wound - a tear in the fabric of reality leading down into layers of existence that mortals were never meant to reach.

Threat: The rift is expanding. If not sealed, it will consume the Celestial Citadel and spread across the world. The Abyssal Maw at its center is the source of the corruption.

The Heart of the Void

Endgame
2 NPCs 19 quests

At the center of the void lies the Heart - the Corruptor's true form. It is not a being but a force, the antithesis of creation. Here, reality dissolves into nothingness. The Voidheart Crystal is the only thing that can unmake the Corruptor, and it must be forged from the key items of all five layers above.

Threat: The Corruptor is the ultimate threat to all creation. If not destroyed, it will eventually consume everything - every world, every soul, every god. This is the final battle.

The Primal Forge

Endgame Premium
4 NPCs 19 quests

The Primal Forge is the cosmic furnace where the gods forged the seals that hold creation together. It exists at the core of the world, in a space between the physical and the divine. The Corruptor has reached it, and the Forge's wards are failing. Ancient evils sealed since the First Age are breaking free.

Threat: If the Forge Tyrant shatters the remaining seals, creation itself will unravel. The Primal Forge is the last line of defense - if it falls, the void will pour into the mortal world unchecked.

The Soul War

Endgame
3 NPCs 19 quests

The boundary between the mortal world and the plane of death has fractured. Ancient souls - warriors from every era since the Celestial War - are drawn here to fight an eternal war. The Soul Devourer feeds on their suffering, and the Corruptor grows stronger with every soul consumed.

Threat: The Soul Devourer is the reason the war never ends. It consumes the combatants' souls, forcing new ones to be drawn in. If not destroyed, every soul who ever dies will be trapped here.

The Void Threshold

Endgame
3 NPCs 19 quests

Beyond the physical world lies the Void - the formless darkness that existed before the gods shaped reality. At the threshold where Void meets creation, seven ancient entities - the Forgotten Seven - have guarded the boundary since before time. The Corruptor's awakening has disturbed them.

Threat: The Forgotten Seven seek to unmake reality entirely - not out of malice, but because that is their nature. If they breach the threshold, creation will dissolve back into the void from which it came.

Thornhaven

16 NPCs 6 quests

Tidecaller's Reach

Premium
6 NPCs 13 quests
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