Boat & Travel System
Travel between towns via boat captain and carpet merchant NPCs. Routes have gold costs, level requirements, quest gates, and optional discounts.
How It Works
- Talk to a captain NPC (click them)
- The NPC interaction panel shows a Travel tab with available routes
- Select a destination and confirm
- The trip requires: standing near the NPC, a short cooldown between travels, minimum level, completed gating quest (if any), no PvP skull, and enough gold (with discount)
- On success: gold deducted, teleport to destination, magic effects at both positions, "Set the sails!" NPC say
Boat Captain NPCs
| Captain | Location | Destinations |
|---|---|---|
| Captain Reynald | Dawnport Reef | Thornhaven (50g, −10g with Q5, requires Q4 Goblin Problem), Dunespire ⭐ (requires Q4), Glacier Bay ⭐¹, Tidecaller's Reach ⭐² |
| Boat Captain Silas | Thornhaven | Port Tidesong (100g), Saltport (150g ⭐), Dawnport Reef (50g), Dunespire ⭐, Glacier Bay ⭐¹, Tidecaller's Reach ⭐² (300g each) |
| Carpet Merchant Dalia | Thornhaven | Ironhold (100g), Mistral (100g), Dunespire ⭐, Glacier Bay ⭐¹, Tidecaller's Reach ⭐² (300g each) |
| Captain Nemo | Saltport | Dunespire ⭐ (100g), Glacier Bay ⭐¹ (100g), Tidecaller's Reach ⭐² (200g) |
| Captain Nemo | Sunken Empire | Saltport (200g, Lv 50+, Q10, ⭐), Dawnport Reef (200g, Lv 50+, Q10) |
| Captain Raheem | Dunespire | All 9 mainland towns (50–300g) + Glacier Bay ⭐¹ (150g), Tidecaller's Reach ⭐² (200g) |
| Captain Sigrid | Glacier Bay | All 9 mainland towns (100–300g) + Dunespire ⭐ (150g), Tidecaller's Reach ⭐² (150g) |
| Captain Maren | Tidecaller's Reach | All 9 mainland towns (100–300g) + Dunespire ⭐ (200g), Glacier Bay ⭐¹ (150g) |
⭐ = premium account required. ¹ Route to Glacier Bay unlocks after completing Dunespire: A New Horizon (Q256). ² Route to Tidecaller's Reach unlocks after Glacier Bay: A New Horizon (Q262). Routes to Saltport, Silverwood, Frosthold and Ashenmoor from the premium-town captains also require premium. There is no boat to the endgame zones — they are reached through the main story.
Travel Features
- Travel cooldown — 3-second cooldown between travels. Prevents rapid teleportation; you get a puff effect if you try too soon.
- Quest-gated routes — Some routes require a quest to be completed before they unlock. Examples: Captain Nemo's Sunken Empire routes require Quest 10 (Smuggler's Run); routes to Glacier Bay require Dunespire: A New Horizon (Q256), and routes to Tidecaller's Reach require Glacier Bay: A New Horizon (Q262) — finishing a premium town's storyline unlocks onward boat travel.
- Travel discounts — Completing certain quests reduces travel costs. Example: completing Quest 5 (Boat to Thornhaven) gives a 10g discount on Captain Reynald's Thornhaven route.
- Premium routes — Routes to premium towns require a premium account. Non-premium players see "🔒 Premium required".
- PZ lock — Players with red or black skulls cannot travel.
- Magic effects — A teleport flash plays at both the origin and destination.
Skiffs, Rafts & Rope-Lifts
Beyond the captains' routes, local crossing points link districts and wild pockets that no road reaches. Step onto the marked tile to cross — no fare, no cooldown.
Dawnport Reef is the starting island and has no road to the mainland. The mystic flame at the docks and the skiff pads on the island's edges are warded until you finish Goblin Problem (Q4) — after that, passage off the reef is open, and Captain Reynald sails to Thornhaven for 50g.
- Saltport shantytown raft — crosses the tidal flats into the smugglers' quarter and out to Smuggler's Run.
- Tidesong rope-lift — hauls you from the harbour up to the cliff-top Upper Homes.
- Celestial skyways — bridge the sealed sanctum and palace platforms of the floating citadel.
- Reach skiffs — jungle waterways linking Tidecaller's Reach to the Overgrown Reach and Tomb-Roots Wilds.
- Dunespire skiff — runs from the southern shore out to the Sunscar Dunes and the Dunewraith Hollow.
- Glacier Bay ice skiff — crosses the frozen sea north of town to the Frostmaw Shelf and Permafrost Crown.
- Thornhaven ferry — a grey ferryman poles east across the flood to Blackmire Moor and the Wraithfen.
- Mistral reed barge — slides south through the rushes into the Mistfen Flats and the Mireheart.
- Waygate shrines — Covenant of Passage pads (cyan markers on the world map) chain the deep floors of the Sunken Empire and the endgame descent.
Achievement
- Ship's Kobold (Achievement 13) — Unlocks at 100 travels. Your travel count is tracked automatically.
Client UI
- Travel window — The ship captain's travel tab shows a route list with destination name, cost, and level requirement. Selectable rows + "Yes, set the sails!" confirm button.
- Disabled routes show "Lv X required", "Not enough gold", or "🔒 Premium required".