Worlds & PvP Types

Aetheria supports multiple game worlds, each with its own PvP rules. Players choose a world during registration and are locked to it for their character's lifetime.

World Types

TypePvPSkull SystemDescription
NoPvPDisabledNoPlayers cannot attack each other. All PvP attacks are blocked. Field items convert to safe variants.
PvPEnabledYesFull skull system. Unjustified kills give skulls. White/Yellow/Red/Black skull progression.
PvP-EnforcedEnabledNoNo skull tracking. All PvP is always justified. No penalties for killing players.

Seeded Worlds

WorldTypePort
PyraxisPvP8080
SilverwoodNo-PvP8081

World Locking

  • Each world is a separate server — characters cannot move between worlds.
  • Players are locked to their world once a character is created there.

PvP Gating

  • NoPvP worlds — All player-vs-player attacks are blocked. PVP field items (fire, poison, energy, magic wall, wild growth) convert to safe variants that don't damage players.
  • PvP worlds — Full skull system: white skull (attacked first), yellow skull (attacked a skulled player), red skull (too many unjustified kills), black skull (extreme). PZ lock prevents teleport/travel while skulled.
  • PvP-Enforced worlds — No skull tracking. All kills are justified. No PZ lock from PvP.

World-Specific Features

  • Chat channels — World/Trade/Help/Advertising channels only broadcast to players in the same world.
  • Highscores — Portal highscores page has a world filter dropdown.
  • Automatic connection — The client connects to the correct world server automatically based on your character.
  • PvP indicator — Game UI top bar shows world name + type badge.
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