Wiki — Bestiary & Charms

Track your monster kills by race, unlock bestiary entries, and assign charms for combat bonuses against specific races.

Bestiary

The bestiary tracks your kill count for each monster race. As you kill monsters, your bestiary entry for that race progresses through unlock tiers:

TierKills RequiredUnlock
1 — Discovered10Basic stats visible (HP, XP, speed)
2 — Studied100Full stats visible (resistances, immunities, loot)
3 — Mastered500Charm slot unlocked for this race
4 — Perfected5,000Bonus charm effect +10%

Monster Races

There are 8 unique monster races in Aetheria:

blood candy chocolate energy fire ink undead venom

Charms

Charms are passive bonuses that apply when fighting monsters of a specific race. You assign charms to unlocked bestiary slots.

CharmEffect
Wound+5% damage to monsters of the assigned race
Enflame+10% fire damage to monsters of the assigned race
Poison+10% poison damage to monsters of the assigned race
Freeze+10% ice damage to monsters of the assigned race
Zap+10% energy damage to monsters of the assigned race
Curse+10% holy damage to monsters of the assigned race
Scorch+10% death damage to monsters of the assigned race
Life DrainHeal 2% of damage dealt to monsters of the assigned race
Parry-5% damage taken from monsters of the assigned race
Dodge+3% dodge chance against monsters of the assigned race

Managing Charms

  • Request Bestiary: View your bestiary progress and unlocked charm slots.
  • Assign Charm: Place a charm into an unlocked slot for a specific race.
  • Remove Charm: Remove a charm from a slot (frees the slot for reassignment).
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