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Magic Merchant Selene

Magic Merchant Selene

CityMistral
Coordinates(4906, 5341, 7)

Greeting

"Selene's Magic Shop. Wands, rods, and spell scrolls for the magically inclined."

Dialogue Topics

Town

A town of herbalists, witches, and outcasts in the corrupted swamp. We harvest rare herbs that grow nowhere else -- the swamp's corruption makes them potent, but it also makes them dangerous.

Stock

I sell armor, food, potions, runes, weapons. The prices are fair, and the goods are quality. What do you need?

Market

Rare herbs, potions, and remedies. The swamp yields ingredients that grow nowhere else -- some healing, some deadly. Witch Agatha's potions are worth their weight in gold.

Goods

Charms, catalysts, and bog-lore. Some of it even glows the right color.

Threat

The Corrupted Grove beneath the town. The Dryad Queen who once protected the swamp has been twisted by dark energy. She spreads the corruption with every root and vine.

Government

Witch Agatha is the de facto ruler -- she's the only one who can control the swamp's energies. Verdant Lorian is the spiritual leader, but even he defers to her on matters of the grove.

Corruption

The corruption here is the land itself. The swamp was once a forest -- the Dryad Queen's domain. The Corruptor twisted her, and through her, the entire swamp. The same darkness that taints the land taints everything that grows here.

Faction

The Grove -- the elven-druidic order of forests and swamps. Nature, preservation, and ancient magic. The Ashen Order in the volcano thinks fire solves everything. They're wrong.

Corrupted Marsh Lurkers

The swamp has always had lurkers -- reptilian things that hide in the muck. But the corruption has made them worse. The corrupted marsh lurkers are bigger, meaner, and their bite carries a venom that resists normal cures. Witch Agatha says the venom is the Corruptor's essence, diluted. A weak form of the same darkness that will one day power the necrotic weapons of the deep. She walks a dangerous line, studying it.

Bog Serpents

The bog serpents are new. They weren't here before the corruption. Witch Agatha says they crawled up from the Corrupted Grove -- mutations of normal swamp snakes, grown huge and venomous. They're not the worst thing in the swamp, but they're the most common. Watch your step near the water.

The Mire Witches

Witch Agatha isn't the only witch in the swamp. There are others -- mire witches, they're called. They were herbalists once, like Agatha. But they embraced the corruption instead of studying it. They cast curses and drain the life from their victims. Agatha says they're what she could become if she's not careful. She's not careful enough, if you ask me.

Fen Imps

The fen imps are small, annoying, and everywhere. They're the weakest of the swamp's new creatures -- more nuisance than threat. But where there are imps, there are worse things. They're the corruption's scouts, Agatha says. The first sign that the Grove's influence is spreading.

The Ancient Lich

Deep beneath the Corrupted Grove, something ancient stirs. The ancient lich -- an arcanist from before the swamp was a swamp, before the forest was corrupted. He was sealed there centuries ago. The Corruptor's influence has weakened his bindings. If he breaks free, the swamp won't be our biggest problem anymore.

Plague Horrors

The plague horrors are the swamp's newest horror. They appeared after the last corruption surge -- shapeless things that spread disease with every step. Verdant Lorian says they're the Dryad Queen's final gift to the swamp she once protected. Everything she touches, she poisons now. Even in death, she spreads the corruption.

The Shadow Dragon

Travelers from the deep swamp speak of a shadow dragon -- a great beast of darkness that circles the Corrupted Grove at night. Not a true dragon, but something shaped like one, made of shadow and void. The same void that the Corruptor came from. If the stories are true, it's the most dangerous thing in the swamp. And it's getting closer.

Shop Items

ItemBuy PriceSell PriceQuest Gate
Blank Rune 10 gold 5 gold
Intense Mending Rune 30 gold 15 gold
Supreme Mending Rune 50 gold 25 gold
Deathmark Rune 120 gold 60 gold
Clear Field Rune 50 gold 25 gold
Mooncast Guard 1950 gold 975 gold
moonlight rod 1000 gold 200 gold
terra rod 10000 gold 2000 gold
Bronze Aegis II 1205 gold 602 gold
Brourt 100 gold 50 gold
spellbook 91 gold
spellbook 91 gold
crude umbral spellbook 215 gold
umbral spellbook 346 gold
umbral master spellbook 563 gold
wooden spellbook 12000 gold
shoulder plate 503 gold
lion spellbook 513 gold
Shadow Ward 650 gold
Gold Ward 821 gold
Shadow Bulwark II 821 gold
Void Ward 476 gold
snakebite rod 100 gold
hailstorm rod 3000 gold
necrotic rod 1000 gold
underworld rod 4400 gold
northwind rod 1500 gold
springsprout rod 3600 gold
muck rod 6000 gold
glacial rod 6500 gold
Ancient Scepter II 3600 gold
dream blossom staff 5000 gold
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