Father Aldric
Greeting
"May the light keep you, my child. I am Father Aldric, keeper of Thornhaven's old church. I have sensed dark energy emanating from the catacombs -- a necromancer raises our ancestors as his soldiers. The dead must be put to rest. Will you help?"
Dialogue Topics
Catacomb Crawlers
The catacombs beneath the Old City run for miles. New creatures have appeared in the upper levels -- catacomb crawlers, we call them. They scuttle through the bones, feeding on the dead. Father Aldric says they're drawn by the necromancer's energy. The deeper you go, the worse they get.
Tunnel Horrors
The sewer tunnels connect to older passages -- pre-dating the city itself. Something lives down there now. Tunnel horrors, the guards call them. They come up at night, dragging their prey back into the dark. Guard Captain Marcus has posted bounties, but few hunters return.
The Corrupted Knights
There are stories -- old stories -- of guardians who ventured into the deepest catacombs to fight the necromancer. They never returned. Now travelers speak of armored figures in the dark, moving with unnatural purpose. Corrupted knights, their souls twisted but their sword-arms still trained. They were once the city's finest. Now they're its deepest shame.
Spectral Watchers
The catacombs have always been haunted. But the specters used to be passive -- echoes of the dead, nothing more. Now they watch. They follow. The spectral watchers seem to guard something deeper in the crypts. Whatever the necromancer is doing down there, he's giving the dead purpose.
Bone Titans in the Deep
The deepest catacomb levels -- the ones even the guards won't enter -- something massive stirs there. Bone titans, the few survivors call them. Constructs of hundreds of bones, walking, crushing. The necromancer's masterwork, perhaps. Or something older that he merely awakened.
The Death Herald
There's a creature in the deepest crypts that the guards call the Death Herald. It doesn't just kill -- it announces. When it appears, more undead follow. Always more. As if it's calling them. As if something below is answering.
necromancer
The catacombs beneath the sewers... a Necromancer raises the dead there. You must stop him.
temple
The gods are diminished, the enemy is unmade, and my congregation has never been larger. Mortals pray loudest when the sky finally listens.
temple
This temple has stood for 300 years. Its altar is a respawn point - if you fall in battle, you return here.
Quest Given
The Necromancer's Shadow (Chain: B, Lv 20+)